By Andrew Gahan

ISBN-10: 0240814282

ISBN-13: 9780240814285

Master recommendations from most sensible automobile designers and world-class online game builders with this insider's advisor to designing and modeling 3D cars. With concepts established in 3ds Max, Maya, XSI, and Photoshop, 3D car Modeling begins with a lovely sequence of sizzling notion designs and keeps through supplying a whole hands-on modeling instructional for every. a few of the absolute best designers and modelers from around the globe take you thru their strategies step by step, providing you with the ideas, tips, and short-cuts that real pros use.

3D automobile Modeling beneficial properties tutorials from Honda, Toyota, and Mercedes-Benz designers, in addition to modelers from Sony desktop leisure, Lucas Arts, and Simbin-artists who've labored on a number of the largest video games within the undefined, together with the MotorStorm series.  

You will get:

* Insider tips from a staff of noted  execs, led by means of writer Andrew Gahan, a part of the award-winning video game staff at the back of the PlayStation three ruin hit sequence, MotorStorm * All educational records, types, textures, blueprints, and thought photographs at the linked website * entry to a colourful discussion board on the net website the place you could talk about and percentage your paintings and get suggestions from the pros

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Extra info for 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

Sample text

I use this program for quick and dirty sketches. If I want to do something tighter I would use Photoshop. So for this stage I simply block in the dark areas with flat color as a base from which to add light and shade. 13 20 Chicago-Styled Hot Rod Concept I start to add darker tones of shade as well as a few color pops using mainly an airbrush tool. 14 At this stage I add white reflections, once again with mainly the airbrush tool. 15 21 3D Automotive Modeling Here I’m adding a few more color pops, like red in the taillights and some blue sky reflections.

Step 17 To help get the rounded shape of the side windows right, we can use a Cylinder as a guide. Just create a cylinder and scale it to the correct size, and then use it as a guide to line up the edges or vertices that make up the window. Remember to delete the cylinder once you have the curves looking nice and round. We can also cut in new edges from the corners of the windows up to the roof. 18 40 Modeling the Chicago-Styled Hot Rod Step 18 To create the front ledge above the windshield, we can simply Extrude the selected faces.

3D Automotive Modeling. 00002-1 © 2011 Elsevier Inc. All rights reserved. 1 This build will be what I would call a mid-poly car or game-res car. It will be weighing in at around 15,000 triangles, but don’t worry, we’ll be adding them a few at a time and step by step. If you have any problems at any point, I have provided a save file for each step of the process, so if you don’t quite understand what I’m explaining, have a look at the save file for that image and I’m sure it will be clear. The adage “A picture is worth a thousand words” is usually true on a project like this.

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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film by Andrew Gahan


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