By Pelgrane Press

ISBN-10: 190898340X

ISBN-13: 9781908983404

Thirteenth Age combines the easiest elements of conventional d20-rolling delusion gaming with new story-focused ideas, designed so that you can run the type of video game you such a lot are looking to play along with your team. Created by way of Rob Heinsoo and Jonathan Tweet, thirteenth Age promises all of the instruments you must make specific characters who're instantly embedded within the surroundings in vital methods; quick organize adventures in response to the desktops’ backgrounds and objectives; create your personal monsters; struggle intriguing battles; and concentrate on what’s constantly been cool and enjoyable approximately myth experience gaming:
• Icon relationships and One distinct issues provide intriguing storytelling possibilities
• Backgrounds supply an easy, versatile ability method drawn from characters’ own histories
• Escalation cube allow enjoyable, fast-moving d20 combat.
• Owlbears will rip PC’s limbs off to feed their young.

About thirteenth Age
In the thirteenth Age of the area, adventurers search their fortunes within the Dragon Empire whereas robust participants often called Icons pursue pursuits that could defend the empire from chaos, or ship it over the edge.
Players come to a decision which Icons their characters best friend with, and which of them they oppose. those relationships, besides a private background and a special trait selected in the course of personality construction, support outline an adventurer’s position on the earth of thirteenth Age and lay the foundation for epic tales that emerge via play.
There also are enjoyable new ideas for hitting orcs and making them pass splat.

“Our target with thirteenth Age is to recapture the free-wheeling form of old-school gaming by means of making a online game with extra soul and less technical info. …13th Age makes the play group’s crusade the heart of awareness, with a toolkit of ideas so that you can decide and select from in accordance with the type of video game you must play. The mechanics draw from vintage video games in addition to more recent, story-based games.” – Jonathan Tweet, co-designer

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Extra resources for 13th Age: Core Book

Sample text

Fail Forward! ” Ron Edwards, Luke Crane, and other indie RPG designers have championed this idea, and they’re exactly right. ” The traditional way to interpret a failure is to see it as the character not being up to the task at hand. A low roll on the d20 implies some unexpectedly poor showing on the character’s account. This interpretation is natural, and in practice we still use it quite often: occasionally we want failure to mean sheer failure and nothing but. That’s particularly true when characters are attempting skill rolls as part of a battle; when the rogue tries to be stealthy in the middle of a fight and fails we’re generally not failing them forward.

Still, if your group gets touchy about some characters being better than others, you may be better off using Jonathan’s preferred point-buy system. Point Buy Ability Cost Modifier 18 16 +4 You get 28 points to buy your abilities using the 17 13 +3 chart to the right. Each 16 10 +3 ability has an associated ability modifier. Ability 15 8 +2 modifiers follow the 14 6 +2 standard system: subtract 10 from the ability score 13 5 +1 and divide by 2, rounding 12 4 +1 down. The chart only covers the ability scores you 11 3 0 can buy, but the modifier 10 2 0 bonus pattern continues above and below what’s 9 1 –1 listed.

You may be a dissenter, unwanted family member, or even a traitor in some way. Spend 1 or 2 points. You mostly work against the icon, but you’re also connected to the icon in a way you can’t deny. Your connection sometimes gives you special knowledge or contacts, but it also makes you suspect in the eyes of many right-minded would-be heroes. Spend 1 or 2 points. You are a special foe of this icon, perhaps because of your virtue or possibly for less happy motives. Your enmity wins you allies among right-thinking people, but some of the villainous icon’s forces are out to get you in some way.

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13th Age: Core Book by Pelgrane Press

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